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Game crash after Interlude II

crash

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#1 fyrinx

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Posted 18 September 2018 - 21:37

Hello.

After getting interlude II done, the game crash and this error message pops up. Could anyone explain me what causes this kind of crash and what can be done about it? 

Could it be related with the recent game update?

Attached Files



#2 toremygg

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Posted 20 September 2018 - 07:52

Uploading the crash log from that folder might help the community troubleshoot. :)



#3 fyrinx

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Posted 20 September 2018 - 12:38

That would reveal a lot about my computer and some other personal info, no? I just read the files. Is there anyone I can send it to?

I could reveal some parts from the error.txt in that folder that I believe might be helpful here.

 

 

 

 
Dreamfall Chapters.exe caused an Access Violation (0xc0000005)
  in module Dreamfall Chapters.exe at 0033:69edb678.

And few lines below

 

 

 
Read from location 00115ffc caused an access violation.
 


And then something from output_log.txt

 

 

 

 
FSM Saga enters shift in state Load scene finished action index 1
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
 
FSM Saga enters shift in state Load scene finished action index 2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
 
Unloading 3 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 20.492548 ms
 
Unloading 1951 unused Assets to reduce memory usage. Loaded Objects now: 10434.
Total: 23.004810 ms (FindLiveObjects: 0.542177 ms CreateObjectMapping: 0.248984 ms MarkObjects: 17.251213 ms  DeleteObjects: 4.950489 ms)
 
Loading 'MarcuriaHubNight2_6-1'...
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
 
Crash!!!


#4 fyrinx

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Posted 20 September 2018 - 13:09

I managed to solve it. Thanks anyway.







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