I really wish that with the 'Final Cut' the pacing had been properly looked at. I'd completed the game before, though still found myself brought to a crawl for things like Saga's pictures, or else having to run about and identify the WPG towers, not to mention then getting the advert to block the view at the precise location (I'd have preferred a way to send the advert to the guard and force him to leave in frustration over having to get it to start up in a manner that I think he'd have found suspicious anyway).
I also found myself bored at times, which I didn't feel before. Partly because I know knew what was coming, but also because the running speed is terribly slow, and the locations are arguably too large for the story. Sure, I don't want them to be claustrophobic, but neither do I feel they need to be quite so vast as they are in-game. If the game had side-quests or hidden things to collect, I'd be okay with the scale.
However the size, mixed with the running speed, tends to feel like padding to me - and unnecessary padding at that.
I also found Saga more annoying this time around, which I find myself struggling to believe. Knowing how she eventually played into the story, I expected I'd accept her more, but the opposite was true. I just don't like how she shoe-horns herself into the narrative when any liking of her is barely earned. We barely know a thing about her (in fact, she seems to barely know a thing about her).
Both parents seemed more interesting, and knowing that Galanth and Madame visit her, without much indication on who they might be also irks. Sure, Galanth is probably a Draic Kin, especially with what Saga says In the epilogue, but it felt like a mystery character (Saga) inserted for no reason - especially given we know there is very unlikely to be another game (and RTG likely knew this during the making of DFC anyway). If there are plans for a sequel, I know I'd rather it focus on April Ryan and TLJH over 'Saga: Living embodiment of the Deus Ex Machina'.
I also found her incredibly aloof, but without getting to know her more, it comes across as arrogant, and makes her feel incredibly one-dimensional. She snaps at the protagonists that have legitimately earned respect from us, and inserts herself into the lives of others 'because it's been written'. I don't even feel that such pre-determinism is wholly compatible with the idea of dreams and the balance, but that's possibly just me.
I also wonder why Lux would be in Arcadia when it's made clear there's a multiverse. Wouldn't it be more logical for them to be more centralised within the greater construct, rather than conveniently localised within the story? I guess it's possible Lux dreamed themselves to Arcadia, but that kinda feels cheap and unlikely.
Everything about Lux and the undreaming is centralised to Stark/Arcadia, and we see little-to-no impact on places such as Midgard.
I got the impression Lux is supposed to have dreamed all the multiverses, so I find this an odd omission. If Lux didn't, and only created the twin worlds, then the stakes of the game are much smaller and akin to trying to save a world from an impending meteor.
I also still really don't like how Brian was revealed. I honestly think the game would have been stronger had him being the Prophet had been revealed when the character was fresher in the mind - namely at the end of Dreamfall. Doing that would have allowed the story to explore his motivations, along with Utana's in greater detail throughout Chapters, and spread the story more evenly across its playtime.
I don't hate the game or anything like that, but feel there's something missing from the core of it that was there in both TLJ and Dreamfall. Perhaps it's the lack of world-building this time, and where there is any, it's hastily explained (the tube network doesn't explain how they gather the dreams without Eingana or magic) or not remotely (songlines, for example). Maybe it's the hand-waving of lines like 'That's not Reza' or the almost complete lack of TLJ plot within the story.
I also can't shake the nagging feeling that the reunification happening when it does would almost exclusively benefit humans over all other races. Most of the magicals were brought to the brink of extinction, and it's explained by Saga in the epilogue that countless died when it happened. I want to know what happened to the various races we only saw in TLJ, and those we see again through DF and DFC.
I know there are plenty who like the game, and probably many who love it, and that's more than fine. In fact I hope I'm in the minority, but it irks me (even saddens) that I didn't enjoy the game enough to feel satisfied.