"Things Take Time": January 2017 update
The new key art for the console versions.
Happy New Year, dreamers!
First off, we’d like to apologise for the long silence. The team was kept busy with tight
milestones towards the end of 2016.
As 2017 boots up, however, we can finally draw back the curtain on what we’ve been
working on since last summer.
You may have heard, but in case you missed the announcement: Dreamfall Chapters is
coming to PlayStation 4 and Xbox One in an enhanced special edition on March 24th!
Our publishing partner Deep Silver is releasing the complete game both physically and
digitally — here’s what the cover looks like:

(You should also check out Deep Silver’s announcement trailer for PlayStation 4.)
For the PC/Mac/Linux folks — our backers and existing customers — we’ll be releasing
a new and updated version of the game (‘The Final Cut’) to coincide with the console
release.
We’re very excited about this opportunity to revisit Chapters one final time. There are
several improvements and changes we’ve wanted to make for years — along with
requests and suggestions from our players and community — and we finally have the
time and resources to address them.
So what’s new? There are changes to character art and animations, music, sound-
effects, shaders, lighting — and gameplay. We’ll be talking specifics soon, and we’ll
have more on the console enhancements and special features before March 24th.
Speaking of “soon”: back in September we made some promises that we haven’t
delivered on — yet. We’ve had a number of staffing challenges, particularly in project
management and QA; these have been solved, but we’re way behind schedule on two
patches.
The first is the long-awaited German language patch. We received the final voice overs
for books four and five in November, and we’ve been working to integrate these into a
larger patch, which also contains bug fixes and optimisations. This patch is still in QA,
but it won’t be long now.
The second is what we’re calling the ‘benefactors patch’. This update contains missing
in-game rewards — including the town crier and Benefactor’s Wall in Marcuria — and
it’s next on our schedule.
The third patch is the big one — the aforementioned ‘The Final Cut’ — which upgrades
the game to match the console versions. This version will also be included in the
Kickstarter boxes scheduled to ship close to the release of the console versions along
with the remaining physical rewards.
Things Take Time — almost four years now — but we haven’t left Dreamfall Chapters
behind. Far from it! We’re still very much focused on completing the journey in a way
we can all be proud of.
One last thing: we know there’s been some issues with our website and forum, both in
terms of performance and support, and we plan to address this soon. We haven’t had
the resources to make the necessary changes, but it’s on top of our list. Your patience,
as always, is very much appreciated.
Once again, we want to thank all of you for making this possible. When our journey
began four years ago, we had no idea where it would take us — and we’re grateful for
having had this amazing opportunity. Wherever Red Thread goes next, it’s because of
your support.
Thanks for reading!
Team RTG