Now, as I’m replaying DFC and have some spare time, I think I’ll participate in this thread properly. Write what is good and bad in the game.
1. The Story. It’s good and despite some claims on forums it fits well into the spirit and logic of previous TLJ games. In fact according to Cortez the whole Divide thing was made because Draic Kin feared that humans will do great harm with combined powers of magic and technology. And if my assumption that it were azadi and their religion that pushed Westhouse to use Undreaming to wipe magicals (and not the other way around) — it just shows, what exactly Cortez ment.
2. Characters. The Longest Journey and Dreamfall: The Longest Journey were famous partly due to the deep and interesting characters (especially TLJ). And Chapters retains the level of quality cast, with both old and new characters greatly fit into narrative and also being interesting personalities. Though a few characters are somewhat underused.
3. Choices. While there are a lot of games with story choice mechanics, what makes DFC to stand out is that choices are used to define characters. And I not only mean that we can define characters with our choice, but choice acts are themselves make us better understand characters. Like kil/not kill the warden at the beginning of the Kian’s path. Whatever we choose, the doubt itself provides insight to Kian’s shaken beliefs.
4. Aesthetics and atmosphere. Visuals, sound, music – everything is great.
5. Puzzles. There are indeed some interesting and unconventional puzzles, that make player to think. Like the puzzle with the wardrobe, with ad-bot and the one where Kian must identify the guy from anti-magicals meeting.
1. Puzzles. Three cool unconventional puzzles and that’s all? Seriously?! For the game with 13 chapters, 5 books, made in more that a year, I expected more. And all other puzzles are just take this thing and use it on some other thing across the map. There are even no minigames, like in first Dreamfall.
2. Consequence. While I like, how choices allow look deeper into the characters, their consequences are usually negligible. And worst of all there are some actions that don’t have consequences that should be. Like seeing Jakai acting suspicious. Correct me if I’m wrong, but even if you report about it, that changes nothing. I mean there is one action – betrayal, and another action – warning against it, the link is obvious, but it’s not there.
3. Gay characters. Kian is gay. Well, I’m ok with that. One of protagonists appears to prefer men to women, so what? But Likho is also gay. And Hanna. And her girlfriend. And (if I understood correctly) Enu is bisexual. Don’t you think it’s too much? I mean there are less unconventional interesting puzzles in DFC than gay characters! This brings complaining about “modern games are not about gameplay” on a totally different level.
3.1 Also I don’t like Kian’s conversation with Crow on the topic. It sounds unnatural. With azadi (according to conversation with Likho) not disapproving homosexuality (in fact they encourage it) there shouldn’t even be a label for gay in the first place. And in fact talk with Crow could be great place to show Kian’s point of view on sexuality (why he doesn’t like women and likes men), but instead just “I am gay” - looks more like SJW propaganda.
4. Many things remain unexplained. Yes, I understand that some of secrets were preserved for TLJ Home. And in fact Ragnar himself said that some discrepancies are deliberate and will be explained later. But still, devs could be more elaborate about Westhouse motivation or Chang’s project history.
Of cause all of the above is IMHO.