Wasn't the Director's Cut one of the stretch goals that was reached?
Yes, it was.
And not only do we get to make a game; we get to make the Director's Cut of this game.
That makes me very, very happy.
from update #32 ("Dreamfall Chapters is funded! Thank you!") : https://www.kickstar...ey/posts/424403
The Director's Cut will uncut a number of things we had to, um, cut in order to whittle our budget down to $1,000,000 -- including a couple of locations, some intriguing characters and conversations, a number of smaller scenes and intimate moments, a few puzzles, a bunch of minor story beats, and a hatful of funsies.
While we've never cut any critical or core elements from the central storyline -- nothing that would negatively affect the game's plot -- we had to trim down the size and length of the game in order to end up with a budget fit for our initial Kickstarter goal.
With one-point-five million dollars in the bank, we can afford to bring some of those ideas, concepts, game moments and designs back to life; all of it content that our director hated to see go. This is a true Director's Cut, therefore, in every sense of the word. Bringing this material back to life will make him very, very happy; the game will be richer, deeper, longer and better for it; and this, in turn, will make you, our players, very, very happy!
We don't want to spoil anything, but when we get within batting range of $1,500,000, we will post another update with a couple of clues about what's in store in this improved Director's Cut version of Dreamfall Chapters!
This stretch goal, seeing as it is a proper Director's Cut, will also include a commentary track, featuring creative director Ragnar Tørnquist along with other key developers!
Hear the team's thoughts on key scenes in the game, listen to amusing anecdotes, bad jokes, insights and information about the development process. Go behind-the-scenes to learn about our worlds, characters, important events, puzzling puzzles and, of course, the story itself. Every aspect of the game will be covered, from the soundtrack and voices, to the character art, location design, engine, tools, writing process and game systems.
We will bring the whole team in on the recording sessions and make this the best commentary track you've ever heard (except for the commentary track to Joss Whedon's Dr Horrible's Sing-Along Blog, you couldn't possibly beat that).
from update #23 ("The Director's Cut"): https://www.kickstar...ey/posts/419653