Graphic and audio volume issues aside, I felt that Zoe in Story Time played like an arcade game. I felt that the earlier version demonstrated enough urgency regarding the need for Zoe to return. The strength of the earlier version was in the personal connection Zoe makes with each dreamer - it validated her new role and powers. The new additions feel like Zoe should be running along an obstacle course and shooting from her hip. I think the new additions need to be broken up with, at least, one more personal encounter.
In Propast, Zoe (bioengineer) needs one more algae test field. The game clearly felt chopped. If I hadn't played the game before, I don't think the puzzle would have felt quite complete.