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Codename Svalbard?

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#101 khh

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Posted 06 March 2016 - 00:02

I disagree with the idea of primary colors altogether. :P
 
http://gurneyjourney...eel-part-2.html

And you guys would look great in orange! :)

The existence of primary colours isn't really debatable, though. We have three different kinds of colour receptors in our eyes1 which are activated by different colours, and other colours are produced by mixtures of those colours (those colours are red, green and blue, which is why computer images are encoded in 'RGB').

Though you are of course free to disagree with my implied assertion that only the primary colours can look good. I am very much not a designer. I probably don't even agree with myself on that.

 

Yes. If the NFI page is to be believed, this isn't "Ragnar's next next game". It's Martin's. Ragnar is listed as 'producer' and Martin as 'director'. If these terms are accurate, Codename Svalbard would be "Ragnar's game" in the same way Back to the Future is a "Steven Spielberg movie".

I might be wrong. If the NFI was wrong first, of course. :P

Oh really? Martin will be directing that game? I hadn't noticed that. That would be very interesting.
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#102 Olstyle

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Posted 06 March 2016 - 08:49

It's interesting to see how many people think Skyrim/Bethesda when they hear RPG and than go on to wonder how a smaller developer can make such a huge game.
To be honest, I think Bethesda makes some of the worst RPG games story wise, so I really wouldn't see RTG in that corner of the RPG world. On the other hand, one of my all time Favorites is Bloodlines, which makes do with relatively small hubs. Another one is Alpha Protocol, which doesn't even have hubs or free roaming. Even though those are both also examples for bad management, I think that size wise they proved that you can make a good RPG without entering the "who has the biggest world" contest.
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#103 Vainamoinen

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Posted 06 March 2016 - 09:37

It's interesting to see how many people think Skyrim/Bethesda when they hear RPG


I'm not sure that's the case. All right, I certainly don't think that, because I never played Skyrim (because of Steam; but also, from what I'm hearing, because of the RPG design flaw of the century, level scaling).

 

I'm coming from several, rather unrelated directions when I'm hearing "RPG". When I think back, I guess my first RPG, if you can call it that, was Faxanadu in the late 80s; not really a story to speak of, but still – like Svalbard – a fascinating setting. Then there was Final Fantasy Legend II in 1990. Afterwards, I fondly remember Dungeon Master in 1993, with no story visible, a maximum of micromanagement, but hardly any farming opportunities (I also enjoyed both Grimrock games as a trip down memory lane). I got obsessed over story/crunch/farming heavy Final Fantasy VII and IX (1997 and 2001). The story and characters of Anachronox will always have a special place in my heart, while the game's pointlessly excessive backtracking and ridiculous battle system today are flaws that I just can't overlook. And lastly, I even enjoyed the pseudo RPG approach of Mass Effect (zero crunch, completely fucked up equipment system, great story, third person cover shooter).

 

A lot of things can work in an RPG for me, but I'm rather picky about the details when certain mechanics are attempted, I guess. :mellow:


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#104 Ikon

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Posted 06 March 2016 - 16:38

 
I disagree with the idea of primary colors altogether. :P
 
http://gurneyjourney...eel-part-2.html

And you guys would look great in orange! :)

The existence of primary colours isn't really debatable, though. We have three different kinds of colour receptors in our eyes1 which are activated by different colours, and other colours are produced by mixtures of those colours (those colours are red, green and blue, which is why computer images are encoded in 'RGB').

Though you are of course free to disagree with my implied assertion that only the primary colours can look good. I am very much not a designer. I probably don't even agree with myself on that.

 

Yeah. The guy in that link is talking about pigments. Truthfully, primary colors don't really apply to pigments; they apply to light. So, from an artist's pigmented perspective ;) perhaps primary colors don't exist, but they certainly do when it comes to light. Our whole understanding of the universe would go ass over tea kettle if that weren't true :D


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#105 Indrid Cold

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Posted 06 March 2016 - 22:37

I decided to say it:

 

When I saw the picture, before reading anything about the premise, I imagined a grown-up Lyra Belacqua with Iorek Byrnison (or maybe his son or daughter, depending on how long panserbjørne live). :P

 

For those who don't know, I'm referencing characters from Philip Pullman's His Dark Materials. That book was also where I first heard or read the name "Svalbard".


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#106 Ragnar

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Posted 07 March 2016 - 09:04

I can work with that. :P

 

 

Re. Simon Poole: While he did extraordinary work on Chapters, it also wasn't nearly enough for a 20 hour adventure game experience. Not sure if he just had not had the time while still working at FunCom – or RTG didn't have the money for a longer soundtrack from the guy (it seemed to me he was all in for this OST though, even dragging his wife and kid into the studio... :P ). 

 

In the roleplaying game genre, completion times only start around the 20 hour mark and end well in the 100s. My favorite RPGs have soundtracks spanning 4 or 5 audio CDs. Can that be an option if Simon's alone again? I don't think so. :mellow:

 

 

Well, Simon will have a LOT more time to work on the soundtracks for Draugen and Svalbard than he ever did for Dreamfall Chapters, which was done in his spare time.


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#107 Ragnar

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Posted 07 March 2016 - 09:07

I was pondering that as well. I'm convinced that CNS will be RTG's most expensive game yet – but I'm also convinced they intend to keep the team as small as humanly possible. The question for this game – if it has nearly the scope we mostly assume – still is: Where does that kind of money come from?
 

Aaaaaand we're probably right in the debate territory that prompts scratch marks on Ragnar's keyboard as he really really wants to comment, but knows he shouldn't. I've also noticed Christoffer circling this thread for a bit... I'm sure he's in a similar position (I think the key art is his, though I'm not entirely sure this time).

 

 

OH GOD I WANT TO RESPOND

 

so, without saying anything concrete, you're right — this game will be our most expensive game yet, and the funding from NFI is for the prototype only. Until we have a working prototype, we plan to keep the team small, lean & experienced. And then we'll staff up when we feel ready. As for where that money will come from — we'll talk about that when we get there. But it will happen.


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#108 Mr_Russ

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Posted 07 March 2016 - 11:16

I'd come out of Kickstarter retirement if RTG went down that route.


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#109 Vainamoinen

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Posted 12 March 2016 - 09:14

The Steam meetup thread of strangely stereotypical raging MRAs has reached new heights of imbecility.

 

Some guy from Arizona is writing protest emails to the NFI:
 

Dear Mr. [name redacted, because it's meant to organize protest]

Red Thread Games (RTG) has just announced an NFI grant (950,000 kroner) for development of Codename Svalbard:

[Full text of the grant announcement follows, along with a link to this thread instead of the NFI page, which is a plus]
 

I find the 975,000 kroner grant to RTG somewhat disturbing. As a resident of another country, it's not my place to advise the NFI how to administer state funding for the arts. I simply wish to inform the NFI that this grant seems presumptuous, considering the fact that Dreamfall Chapters (DC) has yet to be completed.

The NFI contributed $593,000 for the development of DC, based upon the success of its predecessor, Dreamfall: The Longest Journey (D:TLJ). FunCom produced and published D:TLJ as well as the first game of that series, The Longest Journey (TLJ). The principal writer (Ragnar Tornquist) founded RTG in 2012. Now nearly 4 years later, RTG has yet to launch a completed production.

The NFI is staking another $115,000 of state funds (950,000 kroner) on a company with an uncertain future. Perhaps it's time for the NFI to sit back and wait a bit. While Red Thread Games was spending $2.1 million in startup funding, its Chief Executive Officer (CEO) Ragnar Tornquist was posting some disturbing messages via Twitter:

 

-------------------------------------------------------------------------------------------------------------------

At what point during a sleepless night does it becomes too late/too early for a drink? It's 5 AM, isn't it. Dammit. (17 Sept'14 - Ragnar Tørnquist)

[...]

Do toads have testicles? I'm afraid to look it up. (5 Feb'15 - Indrid Cold)
I looked it up when I wrote the line (and associated dialogues): they do. (5 Feb'15 - Ragnar Tornquist)
 
[...]

You know, when we create and write characters, those characters are not always pleasant and they don't necessarily reflect our own point of view. Mira is an unpleasant person. She's offensive and rude and controversial. Have you never watched a film, a TV series or read a book where a character has expressed racist, misogynist, ableist views? Those people exist in real life, and so they must exist in fiction. Games should not be exempted from this, and we stand by Mira 100%. Do we think she is nice? Of course not. She's horrible. And she's supposed to be. She's a character in a world we've created. That world isn't always pleasant, and that's the point. (22 Oct'14 - Ragner [sic] Tornquist)
 
[...]

"We’re still at that stage where the gameplay and story keep morphing and changing as we see what works and what doesn’t,” he said. “That’s the advantage of being in charge of our own game and being supported directly by our players and fans — we can do what feels right without worrying about what a publisher’s marketing department may think.” (19 Feb'14)
 
[...]

It's really important to note that some things are not going to change. Don't like the story or the characters? Tough luck, we're not doing any radical makeovers there... (17 Dec'15 - Ragnar Tornquist)

------------------------------------------------------------------------------------------------------------------

Personally I don't follow Twitter, and I'm sure those of you at NFI have better things to do with your valuable time. NFI provided at least 28% of startup funding for Dreamfall Chapters, and the NFI should be aware of what RTG is posting regarding the development of this game. I don't think you'll be amused by this. Perhaps it's time to confront the CEO of RTG and demand an explanation?

Respectfully,

[signature]
Arizona, U.S.A.

 

 

Only relevant parts of this email marked in red. Still, I can't resist commenting on the structure of reasoning here.

 

So this Swedish guy protests (yes, absolutely, protests) against a female protagonist (for no apparent reason) and a postapocalyptic scenario in which humans were responsible for their own demise (it's the most credible postapocalyptic scenario we have, that's why it's so scary. Sure, we could have aliens bombing us back to the stone age from orbit instead. Suspension of disbelief abound!). He protests against DFC's portrayal of the exaggerated political spectrum in Europolis for being too centered on social democracy (even though corruption runs through the entire relevant spectrum, as we have well discussed over here in Common Sense Central).

 

Now, applauded by the Swedish person, some guy or gal from Arizona steps in telling the NFI how bad their decision was. But when he searches Ragnar's twitter for messages he can use for character assassination, does he pick the ones that signify Ragnar's supposed partaking in the "SJW conspiracy", i.e. what actually irks him?

 

Nope.

 

He exemplifies Ragnar's "disturbing messages" with a mixture of

 

  • Ragnar's profanity (i.e. not "politically correct" comments),
  • Ragnar's defense of a controversial character in the game (Mira, attacked for not being "politically correct"),
  • Ragnar's determination to make the game he and his team want to make (compare to e.g. gamergate's hollow "we want developers to make the games they want" argument)

 

The dishonesty involved in this argumentative structure is nothing short of impressive.


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#110 Tina

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Posted 12 March 2016 - 11:23

I imagine a facepalm reaction from that person receiving the letter.


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#111 khh

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Posted 12 March 2016 - 11:38

That's not going to get them anywhere at all though. The NFI is absolutely aware of what grants they've given out in the past, and how well the intentions with those grants have been fulfilled. You don't get to spend any government money without the proper paperwork, reports and evaluations. And none of the things quoted are even controversial to begin with.
 

But when he searches Ragnar's twitter for messages he can use for character assassination, does he pick the ones that signify Ragnar's supposed partaking in the "SJW conspiracy", i.e. what actually irks him?
 
Nope.

Well, I mean
"Let's complain about the socialism, female protagonists and LGBT representation to the government in a country with an openly gay minister of health, 50% male/female ministers in the cabinet, a female prime minister, with a coalition government consisting of the two largest right side parties that is still decidedly left of the Democrats. I'm sure that'll go over well."
Even they realised how ludicrous that would be.
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#112 Olstyle

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Posted 12 March 2016 - 14:29



The NFI is absolutely aware of what grants they've given out in the past, and how well the intentions with those grants have been fulfilled. You don't get to spend any government money without the proper paperwork, reports and evaluations.

Considering how many Grants RTG applied for and how many Kickstarters they did, the paperwork seems to be a lesser evil.

#113 agirlnamedbob

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Posted 12 March 2016 - 14:33

I dunno. If I was working at the NFI, I'd see that as further reason why funding games like this is important.

So. Yeah. Go ahead and bitch about how games may be evolving and changing and that's scary...? I guess...?
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#114 Pawlo_86

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Posted 12 March 2016 - 18:51

I honestly think that Svalbard is a reason why Book Five isn't wrapped yet.

#115 Bruno

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Posted 12 March 2016 - 19:54

I honestly think that Svalbard is a reason why Book Five isn't wrapped yet.

Why would you think that? There is no indication that things are moving behind schedule - for all we know, RTG may be ahead of their plan.

It's good fun for us to guess the date in which we think the game might be released, but if that date comes and goes it does noy mean there's a problem. If there is no release date announcement there can't be a delay. :)

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#116 bongboy

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Posted 12 March 2016 - 20:28

I honestly think that Svalbard is a reason why Book Five isn't wrapped yet.

This was brought up when he mentioned that some of the team is working on Draugen. He replied by pointing out that there's not a lot of coding left to do on book 5, and that, for the record, everyone who can work on book 5 is working on book 5. http://redthreadgame...rs/#entry117489



#117 Ikon

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Posted 12 March 2016 - 21:35

Yes, games go through stages while in development. Not every stage requires everyone to work on it. Sometimes, for example, no programming is needed because the game is at the draping and texturing stage.


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#118 TalkingOak

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Posted 14 March 2016 - 18:37

My reaction to the letter from the guy in Arazona:

 

2rRtLL8.gif

 

That is all. -_-


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#119 Pawlo_86

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Posted 14 March 2016 - 21:24

https://steamcommuni...694115215075484

Just lol.

#120 toremygg

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Posted 14 March 2016 - 21:51

Just lol.

I just can't lol for despair about the degenerating nature of humanity.


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