Okay. Have just skimmed, so if I post a lot of repeats, I apologize.
Though 100% agree with relabeling the Kiss choice. I've spoken about that one at length elsewhere.
The scene with the Yaga dragged a bit for me. I feel like even having one earlier dialogue choice, even if it doesn't change that much might have made it a little more engaging. Especially if you're someone who gets to the only dialogue choice part and you only have one option. That didn't feel good.
Similarly, the scene in Book Three with Ferdows could maybe use some tweaks...? ...if it's not too difficult. The first time through that scene I had a helluva time following along and really absorbing what was going on... ...and then it was kind of easy to start tuning out... I can see the argument that Kian's not exactly a programmer, but the machines have been such a big mystery that it felt like that scene should have popped a bit more. The second time I played it, I liked it more. It clicked better. It was easier to follow. But...I'm not sure that's a good thing, per se. I don't know if the solution is adding interactivity or something else... ...I'm sure other people might have some better suggestions than what I got right now.
More journal for Zoe I'm on board with, too. Just to flesh that out a bit more... ...I get that with her journal being a fairly "tech" thing, it might feel out of place in Arcadia, but the way the Journal is implemented feels.... ...I think "sloppy" is way too harsh but like... ...inconsistent in a way that is detracting.
Zoe has a journal. But only sometimes. Kian doesn't. So getting in the habit of checking it is really hard. And Zoe having one but Kian not feels... ...weird. I get that Kian may not be a big journal guy, but I think the argument for him writing down some of his thoughts after being sprung from prison and becoming a rebel and trying to work through all of that is absolutely logical.
That could also smooth over a few transitions. Both with Zoe's journey and Kian's. With Kian in particular, I think it'd be an easy way to drop in a detail about Kian becoming more open with some of his personal life with the rebels. I think a few people commented on how it felt weird, especially if you opened up to Enu, that there was sort of an awkward scene between the two of them and then suddenly everyone knows.
And speaking of that... ...One personal gripe.
This fucker. This fucker right here.
I haven't replayed to see if maybe similar notifications were implemented earlier in the game with some of the notification tweaks, but this really bugged me.
Admittedly, part of it may be because of the forum and some of the discussions we've had about Likho and Kian and their relationship made me sort of hyper aware of it, but... ...I was really in the moment and this may as well have been one of those annoying browser pop-ups. "CONGRATULATIONS, FAN GIRL. YOU WON."
I just feel like we don't get notifications like this for certain other things, so having it here feels really jarring. There wasn't a pop-up when Na'ane approaches Enu that was like "A Life Saved, Unlocked." This notification with Likho and Kian wouldn't feel out of place in a dating sim or visual novel or another game where getting intimate moments and figuring out how to unlock them is a big part of the game. Here it just doesn't work for me.
The way Likho and Kian's paths have crossed and continue to weave together and unfold is one of my favorite parts of the game. I hate feeling like it's being reduced to a cheap achievement. Just put the little balance symbol. I can put the pieces together myself.
Related side note - Kian having a diary could also be a better way to handle the notification in their first conversation about past actions influencing the future.
EDIT: Forgot I wanted to second the bit about the blur effects and stuff. It seems to especially hit me in the HoAW for some reason, but I've had to start playing the game in a dark room and take occasional breaks, otherwise I start to get motion sick. Which isn't usually an issue for me, especially in third person games.