As we start working our way towards the end of our story — sniff — as well as the upcoming console ports and 'complete edition' for existing platforms, we'll be revisiting previous episodes of Dreamfall Chapters. Part of this process is weeding out bugs, part of it (the most important part) is identifying the weak spots and evaluating what, if anything, we can do to improve the not-so-great bits.
This is where we'd like your honest, and constructive, feedback.
Which part(s) of the game do you like the least? Where would you like to see nips & tucks? Which scenes could be eliminated completely? Which puzzles are too frustrating? What's confusing? Where do the dialogues drag on? This isn't the thread where we seek your affirmation of our genius: this is where you get to tell us "this sucked, plz fix this".
It's really important to note that some things are not going to change. Don't like the story or the characters? Tough luck, we're not doing any radical makeovers there. Dislike the politics? Aww, too bad. Feel we should have made a 2D point-and-click adventure? This is not the place to vent your frustrations.
We're seeking constructive criticisms from those of you who have played (and enjoyed, at least in parts!) most of the game (books one through three, preferably four as well), feedback that can actually be implemented, fixes and changes that will streamline and improve what's already there, additions that can be realistically done by a small team within an incredibly tight time frame.
Simply complaining about core gameplay and story, the direction we've taken with the game and the design choices we've made will result in ignored posts. Offering clear, understandable, friendly feedback that helps us understand where the game could be stronger will result in actual tasks for the team.
Got all that? Sure? Any questions? No?
Okay. Ready, set…GO.