These are with all settings on high, lens flares disabled. On an AMD HD 7950.
1. One noticeable one is that the fog in the distance is flickering during the first time that the scene opens up and you see all the boats, houses and gathered people. (In the first pic that I am attaching below).
2. The second is that certain objects seem to have a white-ish (it could be pink?) outline where shadows should be. This should be apparent on the images I am attaching below (look the door and door handle where the father stands against (on his 1rst scene), the objects in the doorway behind him (on his 2nd scene), or the frying pans and ladles in the portal scene).
I am including screenshots from the intro cutscene with their (closest I could find) corresponding one from the Windows build in Unity 4. The Unity 4 version is more bright, has more fog and blur for the distance, and doesn't have the white-ish outlines for objects .
I am aware that the team is still working on lighting and other visual improvements for the Unity 5 port, but thought to report these here anyway. Maybe it's just an issue with AMD cards, or Windows 10?
Unity 4 intro boats overview:

Unity 5 intro boats overview:

Unity 4 intro floating candle:

Unity 5 intro floating candle:

Unity 4 father against door 1:

Unity 5 father against door 1:

Unity 4 father against door 2:

Unity 5 father against door 2:

Unity 4 intro portal scene:

Unity 5 intro portal scene:
