Yeah, DFC runs fine under Windows 10 for me. No change in performance yet, we'll see if Unity 5 brings any DirectX 12 enabling to the table.
DFC and Windows 10 (positive report)
Posted 31 July 2015 - 12:14
But isn't that part of the engine? Wouldn't Unity 5 use the latest version available? I could be wrong, that's why I'm asking.
Not unless its as easy as clicking a check box I guess. Unity 4 supports dx11 and we have been stuck with dx9. Not that it matters a great deal. There would be no point in 'upgrading' the api unless you are going to use its features, and that would be more work. so I suspect it will just be left as is. But I guess we will have to wait and see on that one.
Posted 01 August 2015 - 08:42
April Ryan is my friend,
Every sorrow she can mend.
When I visit her dark realm,
Does it simply overwhelm.
Posted 01 August 2015 - 19:03
Performance for me has been greatly improved in Windows 10. I get very high FPS at times. It's still rough outside in Propast, it's in the 30~45 fps range most of the time, but gets up to 80 or 90 even in some places, which it didn't happen in windows 8.1.
I even get INSANE fps in some stages (Zoe's dream with Crow and the tunnels), 120+ fps
I'm very very happy
To notice: I have an AMD FX8350 CPU, which might be the one that got the most gain Also running a nVidia GTX 960 with updated drivers Oh and all of these in Awesome, with AA and SSAO in Medium. Full shadow distance
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"The brightest days have the darkest shadows. Always remember that!"
Posted 04 August 2015 - 22:12
I upgraded from Windows 7 and Chapters played a little faster. However, I don't have a gaming GPU , so it was like trying to push a sailboat faster than its hull speed. Some of the retro games (Windows XP games) had issues - but not those with the GOG platform. I've gone back to Windows 7 and will try Windows 10 again when Sony releases the Upgrade Package for my model computer.
Posted 11 August 2015 - 06:14
I upgraded again, this time to Windows 10 Pro. The last time I upgraded to Windows 10 Home and had some corrupt system files. Also, rather than upgrade directly from Windows 7, I upgraded via 8 Pro and 8.1 Pro. It worked out better this way because the hardware drivers not upgraded by Windows 10, are Windows 8.1 drivers and not Windows 7.drivers.
My experience was a lot better. All my games (more than 60 retro games) play better in Windows 10 than either Windows 7 or 8.1. Unfortunately, The Longest Journey is not compatible with my NVIDIA GPU drivers for Windows 8.1 or 10 (neither the GOG version nor Build 161). That is not an issue because I can still play the original English release in Windows 9x and the 2CD version in XP. However, the GOG version of Atlantis - The Lost Tales plays very well in Windows 10, where it would freeze the computer in Windows 7. Also in Windows 10, the NVIDIA display will automatically change the aspect ratio from 1080P to the native aspect ratio of the game. In Windows 7, the aspect ratio had to be changed manually.
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Posted 19 August 2015 - 21:56
I'm guessing Unity 5 doesn't do Directx12, just has some other internal improvements to help get better performance from multi-core systems? The recent batch of benchmarks using Ashes of the Singularity, a full Directx12 game in alpha state, show massive gains by AMD hardware bring some parity across the board. If Unity 5 were to support Directx12, that would really be something to run DFC thru.
sample article below (one of many out this week)
Posted 03 September 2015 - 19:37
BTW, excellent article discussing Windows 10 Directx 12 and the degree to which AMD/nVidia/Intel support it at present:
So ... as I have a fairly decent CPU, I shouldn't expect much improvement from DX12, but at least it shouldn't perform any worse than in DX9 or 11. Or perform worse but look better.
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