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Ok, fess up, who on the team actually thought that was a good idea?


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#61 Bruno

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Posted 07 July 2015 - 10:14

I don't have a transcript, but if the wiki is correct, then "when meeting up with Crow in the Guardian's Realm, April asks him about Abnaxus' further fate, and he confirms that Abnaxus made it safely out of Marcuria", so Crow must have met Abanaxus at some point.


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#62 Vainamoinen

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Posted 07 July 2015 - 10:38

Also not unreasonable: April telling Crow at length about Abnaxus during TLJ. She has time writing her diary off screen, so why not that?
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#63 Hitana

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Posted 07 July 2015 - 13:49

Ah sorry, I read that wong then Indrid. *oops*
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#64 inspector

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Posted 07 July 2015 - 18:09

Crow was one of the heroes of the balance.  I don't think it's too much of a stretch to say that they met at some point. 

 

He is the hero of the balance. His sidekicks did help him of course but it was him who saved the universe after all.


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#65 defears

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Posted 08 July 2015 - 09:04

the ordering was not a problem- in fact I don't know how it can be a problem at all.

 

if you played TLJ (and most on the forum did), you got it in like 1-2 tries. if you didnt, you should really play TLJ :) if you didnt and dont want to play TLJ, trial and error plus hints from saga make this 'puzzle' a 2-minute activity

 

the scavenger hunt though, I did not enjoy. at all. it was too contrived for my taste and unnecessary frustrating with DFC controls. I liked it at first because I thought 'hey even the most streamline players who dont want to explore will be forced to explore' but after nearly an hour of surveying every corner...I was getting quite worked up. there is no challenge in pixel hunting. the goat puzzle was far better even though it was essentially another exploration 'puzzle', because if you explored everything you would 1)stumble on the goat 2)can remember the Mole telling you of the drug qualities of the plant. In the case of scavenger hunt, you knew exactly what you needed to do but it was just frustrating. it's like trying to find a needle in a haystack. I don't fault anyone who looked in the walkthrough at that point, as I was close to doing it myself several times.

 

and I've played a ton of old and new adventures where pixel hunting was the norm, so that's saying something. like, this was way more frustrating than anything in Deponia series.



#66 Happy Tree

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Posted 09 July 2015 - 02:03

So Saga's Drawing has become DFC's rubber ducky. Where would we be without a classic frustrating puzzle that causes ripples in the space-time continuum? :evil:


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#67 loranna238

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Posted 09 July 2015 - 04:33

So Saga's Drawing™ has become DFC's rubber ducky. Where would we be without a classic frustrating puzzle that causes ripples in the space-time continuum? :evil:

Dear lord that puzzle wasn't difficult, even if you didn't remember the proper order.  The pictures stay up there and don't come down if they are right.


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#68 loranna238

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Posted 09 July 2015 - 04:35

the ordering was not a problem- in fact I don't know how it can be a problem at all.

 

if you played TLJ (and most on the forum did), you got it in like 1-2 tries. if you didnt, you should really play TLJ :) if you didnt and dont want to play TLJ, trial and error plus hints from saga make this 'puzzle' a 2-minute activity

 

the scavenger hunt though, I did not enjoy. at all. it was too contrived for my taste and unnecessary frustrating with DFC controls. I liked it at first because I thought 'hey even the most streamline players who dont want to explore will be forced to explore' but after nearly an hour of surveying every corner...I was getting quite worked up. there is no challenge in pixel hunting. the goat puzzle was far better even though it was essentially another exploration 'puzzle', because if you explored everything you would 1)stumble on the goat 2)can remember the Mole telling you of the drug qualities of the plant. In the case of scavenger hunt, you knew exactly what you needed to do but it was just frustrating. it's like trying to find a needle in a haystack. I don't fault anyone who looked in the walkthrough at that point, as I was close to doing it myself several times.

 

and I've played a ton of old and new adventures where pixel hunting was the norm, so that's saying something. like, this was way more frustrating than anything in Deponia series.

 

Really? I didn't even remember the Mole saying that.  I just thought of it because Kian drugged the other guy.  



#69 Dmm

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Posted 09 July 2015 - 10:25

So Saga's Drawing has become DFC's rubber ducky. Where would we be without a classic frustrating puzzle that causes ripples in the space-time continuum? :evil:

 

No wonder why I like this puzzle/gameplay. The rubber ducky puzzle was my favorite puzzle in TLJ and in DF my favorite gameplay involved the stealth sequences in the underground city and in the Waticorp sub-basement. This isn't a joke, I actually did enjoy those puzzles/gameplay.


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#70 Skizzo

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Posted 09 July 2015 - 10:35

So Saga's Drawing™ has become DFC's rubber ducky. Where would we be without a classic frustrating puzzle that causes ripples in the space-time continuum? :evil:

So we should be very wary of the upcoming DFC puzzle that will be the equivalent of TLJ's Maerum puzzle? I remember a lot of people cursing about that one.


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#71 Crowboy

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Posted 09 July 2015 - 11:54

No wonder why I like this puzzle/gameplay. The rubber ducky puzzle was my favorite puzzle in TLJ and in DF my favorite gameplay involved the stealth sequences in the underground city and in the Waticorp sub-basement. This isn't a joke, I actually did enjoy those puzzles/gameplay.

You're a masochist aren't you... :P


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#72 Crowboy

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Posted 09 July 2015 - 11:55

So we should be very wary of the upcoming DFC puzzle that will be the equivalent of TLJ's Maerum puzzle? I remember a lot of people cursing about that one.

Even today, on every gameplay, this is the only puzzle I look for the solution online.


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#73 Vainamoinen

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Posted 09 July 2015 - 12:57

Even today, on every gameplay, this [Maerum altar puzzle] is the only puzzle I look for the solution online.

 

Every time I play TLJ and get to that part, I remember "the solution was exactly what you think, but reversed".

 

Then I try that, fail, try again without the reverse, fail again and proceed to look for the solution online. :D

 

Still, I think that the problem of the Maerum altar puzzle wasn't so much difficulty and far more controls. Testing any hypothesis took ages. By the time you get to try a third, you're sure to have forgotten the first.


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#74 GistOfSpirit

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Posted 09 July 2015 - 13:23

I'm fine with the Maerum puzzle. In fact I'm proud of myself for figuring it out (I looked at UHS for many other parts of the game). :D



#75 Pekka

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Posted 09 July 2015 - 14:40

This puzzle has got nothing on rubber ducky! They shouldn't even be mentioned in the same sentence. It's like comparing a peaceful walk in the park to the first fifteen minutes of Saving Private Ryan or something. :)


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#76 khh

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Posted 09 July 2015 - 16:15

So we should be very wary of the upcoming DFC puzzle that will be the equivalent of TLJ's Maerum puzzle? I remember a lot of people cursing about that one.

 

Every time I play TLJ and get to that part, I remember "the solution was exactly what you think, but reversed".
 
Then I try that, fail, try again without the reverse, fail again and proceed to look for the solution online. :D
 
Still, I think that the problem of the Maerum altar puzzle wasn't so much difficulty and far more controls. Testing any hypothesis took ages. By the time you get to try a third, you're sure to have forgotten the first.

Yeah, we've discussed this. They screwed that thing up.
(And Indrid Cold's just in denial ;p)
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#77 GistOfSpirit

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Posted 09 July 2015 - 16:30

Still waiting for evidence. If it were a mistake, the side symbols wouldn't even have to match. ;) :P


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#78 Mr Moo

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Posted 09 July 2015 - 17:04

Still waiting for evidence. If it were a mistake, the side symbols wouldn't even have to match. ;) :P

 

I do support your reasoning. I can't remember this being hard at all, so I guess I did spot it first time through.



#79 defears

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Posted 09 July 2015 - 18:38

This puzzle has got nothing on rubber ducky! They shouldn't even be mentioned in the same sentence. It's like comparing a peaceful walk in the park to the first fifteen minutes of Saving Private Ryan or something. :)

personally, I completely disagree.
The biggest problem with the rubber ducky was the solution being logically unintuitive, especially compared to other puzzles in TLJ, which were all easy and logically sound. Such puzzles as the rubber ducky were the norm in many classic adventure point and clicks. Such puzzles problem is that you have no logical way of reaching the solution aside from trial and error or luck. I can live with these puzzles. I can't stand knowing exactly what to do and failing to do it when it doesn't involve skill but rather pixel hunting in a huge space with wonky controls (finding drawings)
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#80 Vanya-illin

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Posted 09 July 2015 - 18:48

Wasn't the description that Spring girl made a new friend? That definitely didn't happen until after April had met Brian. Meeting Crow at all is optional the first time you're in Arcadia, and they only say four lines between them.

I recognized that it was not (exactly) according to the sequence in TLJ, but figured that this was Saga's (subjective) version and used the content of the drawings in setting the order. Thus "Spring girl gets a new friend" comes before "Man with wheels" since the latter includes a sketch of Crow. Using this logic I got it on the first try in my first playthrough (took two tries the next time, but it was a different sequence that tripped me up then).


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