Twenty minutes spent scouring every pixel in the same tiny three rooms and two corridors, hoping to get a clickable eye icon for the right item, and not the myriad of wrong ones generously scattered around the scenery. And then put all nine pictures in the right order, which wasn't obvious at all even for someone who played TLJ several times, and a total a stab in the dark for anyone who hasn't played TLJ. At least the right pictures stay in the frame if you get the order wrong, otherwise I'd still be doing the puzzle.
Fifteen-twenty minutes. Those are the fast examples. Fifteen-twenty minutes doing basically nothing but staring at a selection of walls.
Clearly, this was not intended to pad out play time. Fun, joy, and user-friendliness all the way.
So much this.
Maybe somewhere in between, though even then, I probably wouldn't have particularly liked it. But starting the episode with a frustrating pixel hunt? You really want to keep people from playing this, do you?
Maybe if the environment were actually interesting all around. Sure, there are some spots that are nice / cute, but overall, it's four and a half rooms. Which I have looked at enough after finding about three pictures. That small room between the kitchen and Saga's room, where you check thrice some random boxes and a cupboard just to make sure there's no hotspot left. The big room with the fire where you walk around the shelves again and again, but nothing happens. (And you can't close the door next to the chair, or only by very precise positioning.) And so on.
I really liked Saga's house after the first interlude and its retro style. I could very well do without seeing it ever again, after the second one. Or more precisely, after finding about half of the drawings.
Sorry. That didn't connect with me, at all.