You know what I'm talking about it. Did somebody play Life is Strange and think, "Hey, that was pretty good, but it would have been so much better if there'd been nine bottles!"
I hate you all*. I just needed you to know that.
*Except the person who wrote Crow's lines.
That's on me.
Initially I believe the puzzle had fewer drawings (maybe six or seven?) but I truly enjoyed Saga's scavenger hunt (which was odd, because I mostly don't because I suck at these things) and asked the designer if we could add a couple more. I also asked for some of the drawings to be better hidden. So feel free to hate me, and not the rest of the team.
At no point, however, was this intended to pad out playing time. Quite the contrary; we really thought people would speed through this section regardless and be left with a positive impression. And play-tests on the team (before anyone had played it, of course) seemed to go well. Most enjoyed the hunt quite a bit, even when it took a bit of time (I was probably one of the slowest; others got through it in fifteen, twenty minutes). The very mixed response really took us by surprise, and I believe we'll probably do some tweaks for upcoming ports. Regardless, I — along with most of the team — will always have a soft spot for this Interlude. I still enjoy playing it a lot.
Incidentally, I also wrote Crow's dialogue. So where does that leave me?