Hey RTG, amazing job in introducing Pixel-Hunting in 3D environment to me.
Just when I thought 2D pixel-hunting had became extinct in adventure games, thus calling for a celebration for more real puzzles that actually require brain-work, you just upped your game with this awesome gameplay mechanics, Blessed be the Six!
Seriously, it quadruples the amount of time wasted and screaming frustration.
For the drawings, I literally stood
3 different times, but guess because I did not stand at the exact spot, and because the gameplay did not leave me room for any standard deviation
, the interaction symbol never showed up!
For the pipe worker, I literally ran past those
twice, and even when I stood freaking still and LOOKED at them, the interaction symbol refused to show up, until I moved into the exact spot!
For the pipe message, I literally walked past
like 5 zillion times. Nothing again, until I had to tilt the camera all the way down INTO it for it work!
What in the Goddess name is happening to DFC?
Funny thing, I thought Book 1 and 2 had absolutely no gameplay. Guess RTG heard my prayers and BAM, got me stuck for 3 hours running in circles, tilting the camera to look at every centimeter of those damn claustrophobic 3D environment of the House between the Worlds and Marcuria...