It's so funny to hear how people act differently on that moment. I didn't have even a second's thought of running away. I bet I would in real life, but in the game, I don't recall having the slightest thought of doing anything other than running after Nela (worse case scenario, you load the game, right? ).
Same thing here. As I already said, I behaved exactly as I was "supposed" to: ran straight towards Nela and shouted at her a few times as well for good measure. But I also nearly had a heart attack in every scene in The Longest Journey when the "danger" track played even though I knew nothing would happen and I could stay there for all eternity.
Ahhh, I see. I had no idea the game actually prompts you to run. I use the controller and nothing tells me to do anything. I just imagined I might like to try to move. But if there's a keyboard prompt then yeah it would feel more incongruous.
Yes, it reminds you how you "run" (like a tutorial prompt) giving you the (false) impression that your "speed" is important in this scene, which is actually a brilliant idea, I think.
This is interesting. I wonder if the demographic of those who ran away is different than for those who ran after her.
From those that posted here, I found that it a lot of people who actually live in more "dangerous" areas (where something like this has actually happened) instinctively fled. This "pattern" fits me as well, since I've never seen any short of violence -ever- from up close. So, the "idealists" tend to chase Nela more.
EDIT: Ragnar, you did what?! Unless you're joking, I'm incredibly impressed!! (and even if you're joking, it's still appreciated, lol)