So the very last gameplay moment in Book 2, running after Nela who is about to blow herself sky high. What was the point of that exactly? It could have just been a cutscene. Instead the player is put into the driver seat, the problem with that is that you can run in the opposite direction (and some people would naturally do that) yet the following cutscene shows Zoe running to the rescue.
I have ran after Nela myself, trying to stop her but what is the point of being given control of Zoe in that moment when the outcome cannot be alerted? In fact immersion can be broken if player decides to get the hell outta dodge yet somehow Zoe still runs after Nela in the cutscene that follows. So it might as well have been a single cutscene.
The only reason I see for this is to add ''drama'' but it is sort of a silly thing to do here in my opinion, especially since some of the previous choices were reliant on the player walking up and choosing to interfere. The moment the run after Nela starts the player is under the impression that it is one of those choice moments, but in the end it is not.