Yup. Interactive is always more engaging, but it's kinda silly how it is now for those who run away. And I'm not saying running away is wrong in any way.
Barring any Dreamer magic, running away in such a situation is the only right way. Even if the blast is prevented by some miracle, charging at the militarized police units together with a suicide bomber will get you shot.
My biggest beef is that Zoe is obviously supposed to get hurt to move the plot along in the direction the writers wanted. I don't have a problem with the writers controlling the plot, but if they give us players agency in such a scene, they should at least acknowledge the possibility that some players will not do what they obviously intend them to do. And it is especially jarring in a climactic scene after six hours of meticulously acknowledging every little choice we make.