Somewhat random question for the developers using the Unity engine - and one not even relevant to me apart from professional curiousity. So feel free to ignore I guess
I've been keeping posted on another game also funded by Kickstarter over a year ago which is making a successor (not clone!) of the old Dungeon Keeper games. This is being built using the Unity engine but they've been having trouble creating a stable build the game for OSX (Macs basically). See https://wftogame.com...o-wednesday-55/.
My curiosity lies in that I was wondering if RTG have had similar issues when testing for OSX (if there's been any testing on OSX?) as the underlying cause seems to be an issue with the Unity engine itself?