I have factory-overclocked GeForce 780Ti and i7-2600K overclocked to 4.6GHz. I hoped I would be able to play Dreamfall Chapters in all its glory in highest settings in 1080p and 60 frames per second - especially after the performance patch.
Sadly, this does not seem to be the case. In Europolis I am getting drops into 40s and 50s, which causes judder and stutter (frames are displayed in an "uneven" manner) and the best part is that my GPU usage at such moment is at 50%. Which means half of my GPU power is not used at all, but the game is unable to sustain 60fps nonetheless. When I disabled DOF, SSAO, antialiasing... nothing changed. Still similar framerate and GPU usage (perhaps usage was a bit lower, but framerate stayed the same). I am able to play most games (including games with comparable or better graphics) on my rig in 1080p and 60fps - is there any chance that future optimization will make this possible for Dreamfall Chapters, or is it a limitation of Unity engine?
Here's a video I recorded which shows what I encountered - watch in Chrome to achieve 60fps playback (with drops ) - the statistics in the top left corner of the video show GPU usage in the third line.
If you don't have chrome, here is the downloadable version: https://mega.co.nz/#...MyRrUqqCqp7zxl8
If you don't like mega, here is software allowing you to download 60fps video from youtube: https://www.4kdownlo...videodownloader