It looks like a constant reminder of the game system behind the interactive story, behind the experience. It looks like an endless tutorial that prevents me to try, to play as I wish. As for me, it means that I am less tempted to do role play, to stick to my character, to act like I was Zoë or Kian, who make choices, sometimes consciously, sometimes NOT.
I do guess those notifications have foreshadowing and teasing purposes but I think they are too many. Plus, there is a risk that we might be disappointed, that we find future events anti-climatic. It could then have the opposite effect on us.
I would have prefered a subtle approach like in Alpha Protocol. For instance :
What do you think about this system ? Are you rather the curious gamer enjoying those notifications or do you think this feedback on your choices is too present and breaks the immersion ?